Lupa
LUPA is a device that uses AR technology to provide further learning opportunities for children. Based on the idea of a magnifying glass, LUPA allows children to take a closer look into the history of Savannah.
TEAM
Mya Hodgdon, Zachra Pradipta, Sarina Perli, Andrea Castro
Mya Hodgdon, Zachra Pradipta, Sarina Perli, Andrea Castro
ROLE
Graphic design, vision video, digital prototype, content author and editor
TOOLS
Adobe InDesign, Adobe Illustrator, Figma, Adobe Photoshop,
Adobe After Effects
Adobe InDesign, Adobe Illustrator, Figma, Adobe Photoshop,
Adobe After Effects
PROBLEM
Savannah History Museum lack in providing a “discovery” platform for children to interact with objects while gaining knowledge. Being able to stay curious and engaged act as a crucial role in a child’s learning experience. The disconnect between museums and a child creates a disadvantage as the setting is not being used to its maximum capacity.
GOAL
We intend to enhance and maximize the museum experience for children by allowing them to interact with the exhibitions while also gaining knowledge. By integrating sensory activities in the museums to provide engagement in their learning experience.
We kept in mind that children are...
- Excited to learn new things and are very curious
- Impatient and get distracted easily
- Want to try to be independent, but still need guidance